Today's the day we've been waiting for
Today's the day we've been waiting for. After months of hard work, we would like to present to you our upcoming game: This War of Mine.
While developing the game, we’ve been driven by a specific tagline: “In war, not everyone is a soldier.” This sums up how we - and you - begin the experience.
In This War of Mine, the focus is shifted away from military operations portrayed in most games. Instead, it is a dark survival game where you control a group of civilians trying to stay alive in a besieged city. Your task is simple: survive.
During the day snipers outside stop you from leaving your refuge, offering precious time to craft, trade, upgrade your shelter, feed and cure your survivors. At night you can scavenge nearby areas in search for food, medicines, weapons and other useful items.
This War of Mine was inspired by real-life events and delivers a message: “This can happen in your city, in your country.” Here's what our lead designer, Michal Drozdowski, had to say: “While designing a new game, we came across an article that described how one man survived in a besieged city. We learned about his hardships and the horror of that experience. We decided to work around this idea and make something real, something that moves people and makes them stop think for a second. It's about time that games, just like any other art form, start talking about important things.”
In TWoM you have to make life-and-death decisions based purely on your conscience. Try to protect everybody from your shelter or sacrifice some of them in order to prevail; there are no good or bad decisions during war. There's only survival.
Stay tuned for more. We'll talk about the major inspiration behind This War of Mine. A very interesting interview. You'll see.